• Cortical Plasticity
  • Synaptic Landscapes
  • Maria; Prima Materia
  • House of Hesperides
  • Archive Gallery
  • Professional Practice

 

 

 

"Fiction is a branch of neurology; the scenarios of nerves and blood vessels are the written mythologies of memory and desire." J . G . B a l l a r d

 

 

Technology and architecture have become synonymous. Digital media has become paramount in the practice of architecture, specifically within the context of architectural representation. Consequently, how we design, perceive and experience spatial boundaries has altered. Film production, as a time-based medium, grasps the potential to explore new possibilities of architectural representation and practice within a filmic experience.

 

 

 

 

Synaptic Landscape is the title of a short film that forms the basis of a study into the significance of cortical plasticity within architectural representation. The term "Synaptic Landscape" is employed in an attempt to blur the lines that divide the disciplines of architecture, film production and cognitive science. The aim of this project is to search for a spatial and temporal order within the cerebral cortex that alludes to the notion that architecture can be constructed and experienced solely within the neuronal networks of the brain's cortical order, and that visual space is malleable.
We can all hope to capture an understanding of philosophical elements, spatial experiences, cosmology and artistic symbolism, but to remember that one is striving for nothing less than union with the absolute, is key.

Maria; Prima Materia; shot entirely in front of a green screen, utilises matte paintings and elaborate drawings to depict its environments.
In collaboration with Michael Aling, the aim of the project was to design a collegial house for a collective of synergetic relationships within an architecture in symbiosis with the site. The house itself is sited on the mythical Isle of Hesperides at the edge of the western ocean, often referred to in Greek mythology as the Isle of the Blessed. Although the project was sited in a mythical location, a full drawing schedule was produced, including detailed general arrangements and technical details, providing the sense of realism needed to make the project a success.
A selection of work including drawings and films from previous projects and portfolios.
Dan spent three and a half years working for the successful London-based architectural practice, Make Architects. During this time he worked on a range of projects, all of which provided him with experience of working on residential, cultural and commercial developments.







(images courtesy of Make Ltd).
projects